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As a 3D Artist and Material Specialist, my job is to raise the bar in quality and overall look of the product.

I have 6 years of experience in video games having worked for companies like Activision, Sony, Warner Brothers, and other indie studios. I have contributed to AAA titles across all platforms and have a focus on next-gen modeling | texturing and painting. I am well versed in most 3D modeling and 2D graphic applications such as Substance Designer | ZBrush | 3DSMax | Maya| UE4 as well as Proprietary Software. I offer a combination of practical experience and up to date technical knowledge of workflow ready for 2020 and beyond.