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As a 3D Artist and Material Specialist my job is to raise the bar in quality and over all look of the product.

I have 5 years of experience in video games and high-poly sculpting. I have contributed to AAA titles across all platforms and have a focus on next gen modelling | texturing and painting. I am well versed in most 3D modelling and 2D graphic applications such as Substance Designer | ZBrush | 3DSMax | Maya| UE4 as well as Proprietary Software. I offer a combination of practical experience and up to date technical knowledge of work flow ready for 2018 and beyond.