Shadow of War
Shadow of War
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Middle-earth-Shadow-of-War-Leaked_003
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​I am so excited and proud to finally show off the game I worked on at Bend Studio, I was a 3D Generalist and Material Specialist for this project and had a hand on most textures and models for this demo. I am proud to have had a hand on such a gorgeous game and to have worked with such a awesome team. This has to be the best looking open world game ever so Cheers to Bend Studio!

    EXAMPLES OF MY WORK COMING SOON!

              Enjoy the Trailer & Demo!

Call of Duty Advanced Warfare - Core
Call of Duty Advanced Warfare-Lagos
                        Call of Duty
                   Advanced Warfare



​I was a contract Prop Artist for Sledgehammer Games, I touched many levels of this game in some sort of way but was not allowed to take any of my work home with me after It was time to leave. I am left with some screenshots with my work in it. I made the Dead Camel in Core and the Bench and Bus Stop in Lagos, through out the game you may see a light post, trash can, door, or even a barrier here and there that I have done.

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I was one of the two Texture Artists at Bend studio. I was in charge of Organic Modeling and Texture work and some of the kits for this game. I worked along side Alex Olstinske (Texture Artist) Nate Weikert (Env Lead and Lighting) Russ Severe (Env Lead) Matt Williams (Env Artist) Jason Pettibone (Env Artist) Alex Wells (Env Artist) Ian Goold (Tech Art) Christopher Emerson (Tech Art) Francois Gilbert (Lead and Principle Production Mgr) and all the talented people who I am proud to I worked with.