Albert Adriel Soto
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3D Artist - Material Specialist
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Env Art
Days Gone
I was a Artist and Material Specialist for Sony Bend Studios in Bend Oregon. This is the best looking game I have seen and had the opportunity working on.
Call of Duty AW
Contributed on several zones along with a talented team some of which I still work with today on several newer projects.
Middle Earth - Shadow of Mordor
I had the opportunity to work on materials that
span across all 5 regions.
Middle-Earth: Shadow of War
Substance Designer
NightborneBow_Temp
Predator bust
Z-Brush
Path to Petra
Scene materials made 100% in substance designer and rendered in Marmoset Toolbag 3.04
Snow Cave
This a personal work utilizing substance designer to create a material that tiles seamlessly.
Catacomb Bones
Personal work I did on my spare time utilizing zbrush height maps and heavy node work substance designer.
SciFi_Wall_Hollow2
This a personal work utilizing substance designer to create a material that tiles seamlessly.
Cirith Ungol - Exposed Rock
This is a material I made for a mountainous zone called Cirith Ungol in Middle of Earth Shadow of War.
RockyDirtMoss_P
This is a material I made for a lush foliage dominated zone called Nurnen in Middle of Earth Shadow of War.
Charred Wood Emissive
Shadow of War
Shadow of War
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