I am spearheading material department for upcoming latest release.
Contributed to material pipelines.
My hand as a material artist had touch almost every asset of this game in its entirety including character clothing.
Contributed on several zones along with a talented team some of which I still work with today on several newer projects.
Personal work I did on my spare time utilizing zbrush height maps and node work in substance designer the show implementation of procedural hybrid workflows that promote non destructive rapid iteration.
This a personal work utilizing substance designer to showcase hard surface sci-fi materials that tile seamlessly.
Scene materials made 100% in substance designer and rendered in Marmoset Toolbag 3.04 Promoting rapid iteration and non destructive workflows.