I was a Artist and Material Specialist for Sony Bend Studios in Bend Oregon. This is the best looking game I have seen and had the opportunity working on.
Contributed on several zones along with a talented team some of which I still work with today on several newer projects.
Personal work I did on my spare time utilizing zbrush height maps and heavy node work substance designer.
This is a material I made for a mountainous zone called Cirith Ungol in Middle of Earth Shadow of War.
This is a material I made for a lush foliage dominated zone called Nurnen in Middle of Earth Shadow of War.