Albert Adriel Soto​ | 3D Artist - Material Specialist​
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    Days Gone
    Days Gone
    I was a Artist and Material Specialist for Sony Bend Studios in Bend Oregon. This is the best looking game I have seen and had the opportunity working on.
    Call of Duty AW
    Call of Duty AW
    Contributed on several zones along with a talented team some of which I still work with today on several newer projects.
    Middle Earth - Shadow of Mordor
    Middle Earth - Shadow of Mordor
    I had the opportunity to work on materials that
    span across all 5 regions.
    Middle-Earth: Shadow of War
    Middle-Earth: Shadow of War
    Substance Designer
    NightborneBow_Temp
    NightborneBow_Temp
    Predator bust
    Predator bust
    Z-Brush
    Path to Petra
    Path to Petra
    Scene materials made 100% in substance designer and rendered in Marmoset Toolbag 3.04
    Snow Cave
    Snow Cave
    This a personal work utilizing substance designer to create a material that tiles seamlessly.
    Catacomb Bones
    Catacomb Bones
    Personal work I did on my spare time utilizing zbrush height maps and heavy node work substance designer.
    SciFi_Wall_Hollow2
    SciFi_Wall_Hollow2
    This a personal work utilizing substance designer to create a material that tiles seamlessly.
    Cirith Ungol - Exposed Rock
    Cirith Ungol - Exposed Rock
    This is a material I made for a mountainous zone called Cirith Ungol in Middle of Earth Shadow of War.
    RockyDirtMoss_P
    RockyDirtMoss_P
    This is a material I made for a lush foliage dominated zone called Nurnen in Middle of Earth Shadow of War.
    Charred Wood Emissive
    Charred Wood Emissive
    Shadow of War
    Shadow of War
    Shadow of War
    Shadow of War
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